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This is a non-regular series I dub Fool's Errands. Why? Because it will chronicle, or at least, tell about an act or attempt I have or had taken, could be small or big, that was, well, presumably pointless, unnecessary, or even unthinkable to some. 😅
It would not always be the case, of course. Maybe it was merely a mundane thing I just never really got around to doing before. My goal is to learn something from it. Whether I intend to continue doing it or not is up for grabs. But, hey, maybe such an action will lead to a fun discovery... 😉
*****
When I said my farewell to Pokémon Masters EX (even though the app is, bizarrely enough, still asking for updates), one sense of regret loomed large in my head. I never really pulled a Fool's Errands experiment about it due to technical hurdles. Therefore, that makes me think I should at least try making one for other available titles, before the chance to do so is completely gone. It'll be my first for 2026, too, and that's a double benefit. ✌🏻😌
As mentioned before, starting Pokémon Masters EX from scratch would require a separate smartphone or tablet. After all, the game is unplayable on other platforms, such as Nintendo Switch or PC. The same limitation, unfortunately, applies to Pokémon TCG Pocket. So, I figured I should go with a title that has been around far longer and is easier to work with. 🤔
Besides, Pokémon Day, which celebrates the 30th Anniversary of the first games and franchise in general, will arrive just around the corner. So, this feels fitting as a tribute. Moreover, it's my way to anticipate the future of the franchise and its offerings. 🥳😉
Before Entering Mer Stadium...
And so, what title are we talking about here? 😏
The very on-the-nose answer to that rhetoric—from this post's title and the video above— is none other than Pokémon UNITE. UNITE is readily available on smartphones, tablets, and, best of all, the Nintendo Switch systems. Being one of the most complex free-to-play games on the console, it's very easy to install and try. For this experiment, I only needed to run the game via my alt Nintendo Account, and everything started fresh. 😁👍🏻
Similar to my first 3-Parter for Pokémon GO, a curious question served as the fundamental, driving force. "How about UNITE? Has the game become more enjoyable and appealing to new players in 2026?" 👀⁉️
With that said, the biggest concern in choosing which mobile title to explore/experiment is the ever-evolving updates to its gameplay, really. In just a short span, things could suddenly shift into a completely different experience. For example, in July last year, I wrote about Pokémon Café ReMix. Annoyingly enough, that game has transformed so much that around half of what I described there has already felt "outdated." Even Pokémon GO has also seen various quality-of-life updates, and the vibe is no longer the same as it was last April. 🤦🏻♂️🙄
That's also the case with UNITE, to be fair. From the recent news alone, there will be some significant additions and changes happening soon. Nevertheless, delaying this piece also feels pointless. I can always wait to experience the new updates first for one, two weeks, or a month. But another major update might land by then. It'll be an endless cycle of waiting. Ugh. 😑⌛️
In short, please consider this disclaimer before proceeding to read this:
This Fool's Errands will cover my experience to re-experience UNITE from December 5, 2025, to February 14, 2026. For complete transparency, that includes a gap from December 31 to January 30. Any updates that transpire beyond that time frame will be discussed only based on official information and not through actual experience. I still haven't yet mastered time travel to make that work. 😅🙅🏻♂️
Why December 5 of all dates, though? Precisely a day earlier, the much-disdained, if not downright controversial, update, entitled License Journey, entered the arena and changed the discussion. But hey, that makes for a fun starting point for a Fool's Errands experiment, as I can consciously compare it with how things used to be. Right? 😇👿
Rewind through Remoat
History and backstory talk, to start! 🧐📜
On a late June 2020 exclusive Pokémon Presents (did it even air in the USA or Europe?), The Pokémon Company announced UNITE as a partnership product with Tencent Games. Shenzhen-based TiMi Studio Group serves as the developer of this cross-platform game.
As written in the official press release, UNITE is touted as the first strategic Pokémon team battle game. The free-to-start title plays like this:
"Players face off against each other in five-on-five team battles. During these battles, players will cooperate with teammates to catch wild Pokémon, level up, and evolve their own Pokémon. They will need to defeat their opponents' Pokémon while trying to earn more points than the opposing team within the allotted time."
It's a Multiplayer Online Battle Arena (MOBA) in a nutshell. The news might come as a surprise to many. But considering the cooks involved, it felt like a natural progression, I suppose? 😮
The Pokémon Company loves diversifying its game library with new innovations. Tencent was already a known name in the MOBA circuit. Furthermore, the company has overseen the region-locked Nintendo Switch system in China. China has always been a promising market that Nintendo wouldn't want to miss. Its potential is so high that the closing of the Chinese eShop, which will begin next month, has become a global hot topic. 😟🤷🏻♂️
Anyway, looking back, upon hearing UNITE's announcement, my instant reaction was, "MOBA? Nope!" ✋🏻🤨
Was I familiar with what that genre is supposed to be? Also NOPE! 😅
But seeing the names of titles like League of Legends and Dota 2 was enough to give me an idea of what it would be like. I never caught the bug for that gameplay when my college friends did. 😐
Cut to the present time, and UNITE most likely ranks third of the Pokémon games I've played the most (After Pokémon GO and Pokémon Scarlet/Violet). What changed my initial sentiment? Several reasons. 😅
First, it's a Pokémon game. Naturally, the allure and my curiosity are too high to ignore. Second, UNITE is FREE. When I finally bought my reasonably-priced Switch (the price hike during the COVID-19 pandemic was ridiculous, ugh 😞), I hadn't purchased any games. After days of using the console only to organize Pokémon HOME, I decided to add UNITE to my library to expand my options. Third, the game just "worked" when I ended up trying it.
"Worked" as in I got the hang of the game system unusually fast. For someone with ZERO experience in MOBA, that was quite a feat! The list of available Pokémon on launch was attractive. Each one was designed and animated nicely. 👀😳
One of my favorites, Talonflame, is part of the roster. That means I only need to collect enough in-game currency as fast as possible to obtain its permanent License and bench out Pikachu, the free starter. The urge to ascend the Fire/Flying-type Kalos native towards the opposing team was too strong to resist. 😤😜
Also, the music? My goodness, it gave that sense of wonder and uplifting energy that didn't even need to be that good in the first place! I mean, listen to that catchy BGM for the Character Selection Screen. Hearing that upbeat rhythm immediately riled me up to jump into the stadium. Mer Stadium, if possible (00:28-01:10 was the cool part)! The attention to detail in the arrangement put it on par with Masters EX, and undeniably leagues higher than the simplistic GO. Hahaha. 🤩🎵
A Walk in the Auroma Park?
Of course, music is just a supporting element. We play a game to play it, not to hear the BGMs alone. So, how does UNITE play out? 🤭
As the MOBA description above stated, each battle assigns us to a team. This team can consist of other players who enter the Lobby randomly, or they can be NPCs. What we call an NPC applies to both fellow team members and the opponent. If we wish to play solo? Then we'll be the sole player with generated NPCs to fill in the rest of the players. If we go with the CPU Match option? We'll play with "other players" while the opposing team consists of all NPCs. 🙋🏻♂️👨👩👧👦
We, as in the Pokémon that we choose to play, by the way. Even though we're the trainers, there's no human in the stadium. What we're controlling is the Pokémon themselves (under a gimmick called License, which can be Permanent or Time Limited). I mean, like any Pokémon game, they are the stars of the show who must do all the work. Trainers only stand, watch, and give orders. Anyone familiar with the Synchro Machine in Scarlet/Violet's DLC would know how that plays out. 😅
The stage is split into two sides, as symbolized by the orange and purple colors in UNITE's title. Each half serves as the base area of one team. But that's also the primary objective for the opposite team to conquer or clear. The circular rings situated along the top and bottom paths are the Goal Zones. ⭕️🏃🏻
Every Pokémon of one team will level up to its final form while gathering Aeos Energy by defeating wild species that are popping up around the stadium. They then try their best to score the energy as points in the goal zones. Upon reaching a certain number of points, the goal zone will vanish. Once the Pokémon eliminates a goal zone, the path toward the next one will be easier to traverse. 🙆🏻♂️🏃🏻♀️
That doesn't necessarily guarantee a victory, though. Sometimes, even after every goal zone is cleared, the other party can still turn the tables and win anyway if they manage to score more points. For that reason, both teams must race against time to score as many points as possible. In theory, at least. 😐🤷🏻♂️
All roads eventually lead to the final goal zone located in front of the other team's off-limits base. When that happens, the opposing team can either try to defend their goal zone with their life or sneak out to launch an attack on the other team's area. A powerful or Legendary Pokémon (Rayquaza, Groudon, Kyogre, Zapdos, etc.) also appears at the center of the area in the very last minute or two. Defeating that beast will grant a boost in scoring points and double the points. 😱
Like any MOBA game, that's pretty much the core gameplay of UNITE in its entirety. A solid strategy surrounding what actions to take along the paths may alter the course of each battle. The five designated Roles of each Pokémon—All-Rounder, Attacker, Defender, Speedster, and Supporter— also factor in the synergy of a lineup. Moreover, a display of unity and teamwork will favor the team. Again, in theory, at least. In practice? It's a different story. 🙄
Some stages, added later on, do shake the formula up a bit. The general battle mode, either Ranked Match or Casual Battle, is a five-on-five member composition. While most have a fixed 10-minute run, First to 500 forgoes that and lets a battle be completed as soon as one side reaches 500 points. The stages of Quick Battles take it further. They come in a four-on-four or three-on-three format instead, as the map is usually smaller. The battle duration is also only 5 minutes. 🙃⏳
In the cramped arena of Shivre City, each team only has one goal zone to defend and score into. Meanwhile, in the laid-back Auroma Park, there are two shared goal zones that any team can focus on. The Catch 'Em stage that takes place in Mer Stadium allows a Pokémon to morph temporarily into any wild encounter they defeat. Both Pika Party and Eevee Appeal-o-Rama limit players to using the Let's Go Pikachu and Eevee mascots and their evolutions. 😀
Fancy a mini game instead? The Electrode Volleyball sees a team trying to bounce the explosive titular species, and blow it up on the opposing base. Meanwhile, the Charjabug Scuffle involves charging Charjabug to score 300 points. 😟
Oh, and yes, there are Boss Rush and Panic Parade, as well. True to its name, Boss Rush means a team must work together to defeat a series of three powerful and usually Legendary Pokémon. Panic Parade is the defensive opposite, with each team working together to prevent those powerful Pokémon from taking over the base. There are other holiday-themed limited battles, too. 👻🎅
Gotta Catch 'Em All!
Boasting a flexible array of roster, the playable Pokémon (90 so far, counting the Mega Evolutions separately) will appeal to any Pokémon fan. As already mentioned above, they have Roles with their strengths and weaknesses. 📊👀
The All-Rounders like Charizard or Tinkaton have the flexibility to either go on the offense or defense. How about Mega Evolving? Yes, some have that ability. Defenders like Blastoise or Umbreon usually can survive hits longer to keep opponents busy while allowing Attackers like the surf-giddy Alolan Raichu or my trusted Venusaur to literally storm the opposing castle. And then there are Speedsters like Zeraora or Galarian Rapidash that can move fast to score points while creating a tactical diversion. Lastly, Supporters meddle with the balance by healing team members (Comfey), putting them to sleep (Wigglytuff), or deploying other kinds of hindrance, such as barriers or traps. 🤸🤾♀️
Unlike in my first run, UNITE now provides a helpful tutorial process to new players. Before, I had to understand everything by either asking another player or figuring things out on my own. So, in my second run (for this Fool's Errands experiment), I could better understand how to maximise the scoring process and other intricate aspects of the battles. Finishing the tutorial also rewards useful items, including a free License for some fan-favorite Pokémon, like the feathered archer Decidueye. 🏹🍃
Aaah, yes, there's also a Welcome Beginner campaign that gives more Gifts. Increasing the player's level will reward more permanent Licenses that enable more Pokémon of various Roles to play. Playing for 14 days awarded the cool, classy Alolan Ninetales, the flaming, sporty Cinderace, along with the slippery, stealthy Greninja! 🦊🐰🐸
Not to mention, there are limited-run events that practically give away the new, featured Pokémon's License simply by playing. Honestly, it all makes entering UNITE feel less like a confusing chore, which was what I felt during my first run, really. 😌
Likewise, it's now easier to find a community that plays UNITE. Many experts online offer free tips and tricks on how to achieve better results. The discussions often include which Pokémon is more recommended than the rest. Whenever a new Pokémon joins the fray, people will be posting their impressions and reactions. It's a nice way to check if it's right for one's preference or not. 😏📱
Speaking of preference, Holowears give a different aesthetic for each Pokémon. Curious to see how Garchomp will look as a scuba diver? There's a Holowear for that. How about Meowscarada as a dancer? Psyduck as a superhero? The options are growing with every update. 🕴🧚
Ranked Match and Casual Battles expand the social(-gaming) skill in-game by playing with friends or complete strangers. If anyone craves NONE of that and prefers playing on their own? Solo Challenge and CPU-Matches are available. Quick Battles also let a player finish a stage or two when they don't have a lot of spare time to play. In fact, winning just one is often enough to access the Daily Rewards. ☝🏻😉
| (Source: Bulbapedia) |
Full-Fury Across the Fandom
Unfortunately, getting a winning streak may not be as simple as it seems. What's an ongoing issue for a competitive game that continues adding more playable characters with different stats and abilities? The answer is, naturally, BALANCE. How to make every character have an equal chance of being good and bad. 👍🏻⚖️👎🏻
On the one hand, I must admit that TiMi, the developer, does pay attention to this. Every update in UNITE is the simple proof of that. It ALWAYS contains a balancing patch, whether it is reducing the effectiveness of a Pokémon's deadly moveset or increasing the effect of its status-inducing attacks. That implementation changes the flow of the battle, often inspiring (which is a softer word for "forcing") players to try out different Pokémon. Seeing people flocking to use Dhelmise, a bizarre Pokémon that likely has less fanbase compared to the ever-popular Eeveelution, is such a welcome change. 👏🏻😳
But on the other hand, does the gesture even work? I don't really pay attention to the nerfing and buffing of the Pokémon roster. However, overpowered Pokémon and/or Held Items always seem to be around. The recently added Vanguard Bell, for example, has made some Pokémon even more menacing than before. From the non-stop online discussion, it seems very rare (or perhaps, never at all) that TiMi could pull it off flawlessly, especially when monetization is involved. 💵😈
Yes, that's one of the loudest complaints filed against UNITE in recent months. The evidence? Up to November last year, when a new Pokémon was released, players could use two different currencies, Aeos Gems and Aeos Coins, to obtain it. Aeos Gems are PAID items using real money. Aeos Coins, on the contrary, could be collected by doing daily battles. It was the income that free players could optimize that gave a sense of a target. 💰⚔️
That said, the new Pokémon could only be bought with Coins after a certain span of time since its debut. Until then, only Aeos Gems were valid. Unsurprisingly, this limited window was when the Pokémon debuted overpowered. Hence, the pay-to-win accusation easily rose. 🤑💸
License Journey, the feature I mentioned earlier, has also become one of the biggest offenders. Before, if players played religiously and hoarded their Aeos Coins long enough, they could purchase a License for their personal favorite. Maybe they wanted to partner with the sneaky-ghost Sableye or obtain the hard-hitting Legendary Urshifu (both cost 12,000 Aeos Coins at the time)? With patience and perseverance, they could fulfill those targets. It's a simple, pleasing logic. 💪🏻😤
Regrettably, Aeos Coin has been retired with the December 4 update. Players can now exchange their leftover Coins for License Points for a limited window. As the phrase suggests, License Points is a crucial part of License Journey. Players need to earn enough points to obtain a License for free! 🧩💳
Wait, what's problematic about that? At a glance, it does seem harmless. Alas, the more players experience it, the more demanding grinding becomes apparent. Unlike the pre-December 4 all-out store, License Journey plays like a leaderboard with "select" Pokémon License available on each step. Emphasis on the word "select," which means players can only choose ONE of the offers on that step. As written in the official announcement:
"Each time the player selects a Unite license to work toward, they'll choose from five available licenses."
To simplify the explanation, please observe the simulated scenario below. I'll use an image example provided on the official page (because somehow, I haven't been able to find the complete list on any fansite 😟).
A: "Which Pokémon would you like to obtain next?"
B: " Oh, Espeon! Definitely Espeon. I have 1000 License Points right now, and it's only 980 to get!"
A: "In that case, choose between Sylveon, Lapras, and Lucario first on Step 2."
B: "Huh? But I don't even want any of those. Can I skip them?"
A: "No."
B: "Ugh, okay. In that case, I'll get Sylveon. Only 325 License Points. But after that, I can get Espeon, right?"
A: "YES, you can! After you choose one from Step 3, which costs 490 Points."
B: "Eeeeeeh?! Then I won't have enough License Points when I reach Espeon in Step 4!"
A: "KEEP PLAYING."
![]() |
| (Source: community.pokémon .com) |
Now, where can one obtain License Points? They are available as Battle Pass Rewards. Oh, but they come with this bold and blatant caveat:
"Some license points can be obtained via a standard battle pass, but players can obtain even more license points via a premium pass. This means premium passes won't just include high-quality Holowear—they'll also be a way to progress through License Journeys quickly."
In that case, what is a Premium Battle Pass? Well, it's another PAID feature, with real-life money, to unlock more rewards. For comparison, the No-Cost Pass that every player receives will give 700 License Points. Assuming the player clears the Battle Pass daily. The Premium Pass adds an extra 300! 🤨😰
So, a player can obtain Mythicals like Mew or Hoopa for free after clearing around TWO Premium Battle Passes. Yaaaay! Hold on, each Battle Pass runs around 20 to 30 days to complete. Don't want to use License Points as it takes too long? Remember, you can always use PAID Aeos Gems instead. 🤑😨
Can you see the message the developer was trying to say?
Can you sense why players, especially free-to-play ones, feel displeased, if not disdainful, of this treatment?
I'll let you do the math and decide if it's problematic or not.
And then there's the ongoing issue of matchmaking. 👬🏻🧍🏻👫🏻
When playing Ranked Match, UNITE intersects random players from all walks of life. A rambling writer who posts on Blogspot and Medium can team up with a tech tutor, along with a pair of college students, in one battle. Likewise, the opposing team can consist of a long-time player who's paired with complete newcomers in the game. They can feel so clueless, it bears the question: have these players even graduated primary school yet? 🧓🏻👩🦱
My experience in my first and second runs was vastly different for that reason. I entered the stadium as an inexperienced player before, repeatedly failing to win despite trying my best. No regret, of course, as it let me embrace each loss as one valuable lesson:
"Maybe just focus on Solo Challenges? Having to do the heavy lifting in most battles is tiring." 😥
In my second run, I came as an experienced, failure-forged player. The result? Well, I still did most of the heavy lifting. But at least my opponents this time didn't seem to know how to play. 😅
For days, I proceeded through Ranked Battle like a champ, with a perfect winning rate. Until one fateful day, I ran into what was seemingly an ALL-PRO AND PAYING players unit. Draped in expensive costumes, they were so in sync with one another that my team was obliterated almost immediately. They even, in unison, gave me thumbs up for bravely trying, while epically failing, at defending my goal zones over and over again. I guess they could also notice how my teammates were too busy going back and forth, hiding on the grass, or running scared toward our base to heal. 😏👍🏻😭
Famous content creators have fondly addressed my teammates as RAN-DUMBS. Although one or two could also be humanless BOTS, considering their odd tendency to hoard but never score points. And yes, I've caught them stuck running toward a wall a few times. The number of both has only grown the more I played. So, I decided to focus on trying to WIN most of the time, while considering that everyone else is useless. 😤
That's not really a healthy way to play a team-based game, eh? 👩🏻🚀
But, yeah. I'm not kidding. There's that, too. Be prepared to be paired with those bunch if you choose to give UNITE a chance. Don't worry! Whatever your impression shall be, you're not alone in thinking that way. Sooner or later, you'll get used to that (annoyed?) feeling over time. 🤷🏻♂️
I might be wrong on this one, but I also sense the game has favored the paying players more excessively. As such, free players are, at times, treated like cannon fodder for the higher-level paying players to beat up. Otherwise, they might stop buying Holowear, Aeos Gems, and Battle Passes. Hmmm...
What Lies Beyond the Theia Sky?
And just like that, before this spirals into an uncontrollable, nonsensical rant, allow me to return to my initial question.
"Has [UNITE] become more enjoyable and appealing to new players in 2026?" 😐
It's a YES and NO, in my opinion. The game's way of showering new players with free Pokémon Licenses is appealing and will undeniably boost the excitement level. So, that's a "YES." The handholding approach and the existence of an online community to share insights are also helpful now. That will make the game feel more enjoyable. Another "YES." 👍🏻
However, if patience is not their strong suit, that eagerness may likely die down once the freebies suddenly STOP. Gathering License Points only to waste them on a Pokémon they don't want can feel like an exhausting effort. Sadly, that sense of dread wasn't as profound before, as long-time players would attest; they felt their time playing was rewarding. Now? Not so much. That's the "NO" part. 👎🏻
For a statistical consideration, my second run is now at Player Level 19. Through the License Journey and free events, I've collected a total of 22 Pokémon Licenses so far. Sirfetch'd was the latest through its free Dice Event. The number could've been higher had I known Venusaur would be given for free just by Leveling Up. I wasted 490 License Points for that alone. Please don't make the same mistake! 🙄🤦🏻♂️
I've reached the "Special Selection" step on License Journey, where I can choose any License (from the list I haven't acquired). So, I've hoarded points to obtain one of the Mythicals or Legendaries. After all, their costs have equally skyrocketed compared to before. My License Points paused at 2075 on February 14, the day I stopped playing again to focus on life. 🥱😴
With the Kanto Legendary Birds arriving as playable tomorrow, on Pokémon Day, it seems I may be jumping back into the stadium until around April. They're likely a part of the 30th Anniversary celebration of the franchise. Zapdos will debut on February 27. Free event generally lasts around 2 weeks. So, Moltres and Articuno may presumably join in March before leaving in April. 🤷🏻♂️
Their debut will herald another change that has already been the talk of the town. First, the addition of the Solo Mode. That will be a new way to provide License Points for every player. Unfortunately, the second one, called the Move Path system, will see every new Pokémon, starting with the Legendary Birds, arrive "incomplete." The current feature of choosing a Moveset while in a stadium will be removed. And players can undergo the Move Path to add more Moves using a new currency. One step forward, one step backward? Hahaha. 😑🤦🏻♂️
It's too early to tell if both features will be good or bad. But it would be a lie to say that I'm surprised by the community's unfavorable reaction to the news already. Unlike other mobile titles, UNITE strides along so confidently without paying attention to its players. We live in an era of toxic fandom, and Pokémon is no exception. Of course, the developer's action and decision wouldn't sit well with many long-time players. Some have already left the game due to the License Points fiasco. 😞🤦🏻♂️
What happens if the player count continues to drop? Don't forget that Tencent's deal with Nintendo has started entering shutdown. What happens to UNITE if they decide to stop collaborating? Besides, UNITE may be one of the highlights in the annual World Championship. But a new cross-platform title, Pokémon Champions, is also poised to debut this year. Will UNITE players pack up and move to that new, greener pasture? The future seems bright, but also bleak at the same time. ✨🌑
Still, for me at least, there's a small reason I'm still playing UNITE, and may continue even if not daily anymore. In core Pokémon titles like Pokémon Scarlet/Violet or Pokémon Sword/Shield, and even spin-offs like Pokémon Legends Z-A, every player takes control of the protagonist. That protagonist will go on an adventure, befriend other trainers, and encounter the antagonists. Eventually, the protagonist saves the region from destruction or impending doom. ⚔️🤴🏻
Having been familiar with that formula, I've always wondered what it would feel like if I played as the antagonist instead. Instead of showing compassion and defeating thugs to rescue kidnapped creatures, what if I want to be the thug-like character? The figure who annoys and pesters others while beating the living daylight out of other Pokémon, wild or caught? Or for the sake of reaching a satisfying victory! 😈🤪
Yes, I know! That sounds too dark and disturbing to hear! But believe it or not, that's how I feel whenever I play UNITE. Of course, teamwork and camaraderie exist. They will always be required. However, the goal is still to win a match by ruthlessly stealing points from other players, if not sending them running scared to recover in their base. In UNITE, I feel like a villain, and I'm genuinely relishing that dark turn to the tee. Mwahahahaha! 😆👹
Whenever life gets on my nerves, Petal Dance-ing or Brave Bird-ing against virtual opponents is the kind of brawl that helps unleash negative emotions. After all, there's nothing wrong with letting off some steam. Especially knowing full well that this game will never arrive on Steam. 😛
Anyway, will UNITE have a surprise in store tomorrow in the much-anticipated Pokémon Presents that's arriving less than 24 hours from now? Perhaps there'll be some positive light that hints at an optimistic direction to please the waning interest of its playerbase? Or maybe they've already revealed it all, and it'll be just business as usual. I guess we can only wait and see. 🙄🤷🏻♂️
***
HAPPY 30TH ANNIVERSARY, Pokémon! 🙏🏻🎉
May this year mark a milestone where your players and enthusiasts become more UNITE-d than ever, in a positive way. 🤷🏻♂️





